


These images will help you to understand the HOEs and output. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. CINEMA 4D files and textures used are available for download from the accompanying website. Support for technical aspect of the book. Important terms are in bold face so that you never miss them. Additional tips, guidance, and advice is provided. 17 Hands-on exercises and 13 practical tests to hone your skills. Polygon and Spline modeling techniques covered. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language.

A bonus chapter has been included in this edition containing six additional hands-on exercises. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. This brilliant guide takes you step-by-step through the whole process of modeling.

This tutorial is mainly focused on Subdivison Surface modeling techniques in Cinema 4D, these techniques could be applied by any other 3D modeling sorfwares which has Subdivision Surface workflow. In this tutorial series, you will learn how to approach to very complex hard surface shapes, you will learn new Subdivision Surface techniques to get a very fast and easy results, after this tutorial, you will be ready for the new Cinema 4D interface and improved UV tools, I sincerely believe that this tutorial will take your hard surface modeling skills to the next level.
